Friday, November 30, 2012
Wednesday, November 28, 2012
Monday, November 26, 2012
Artistic Thinking - Week 14
READ & REACT
Hetland Chapters 8, 11
Chapter 8
“In visual arts classes,
students are taught to go beyond technical skill to convey a personal intention
in the work. Learning to Express includes making works that
exemplify properties that are not literally present, such as moods, sounds, and
atmosphere. Learning to Express also means making works that
convey properties such as emotions, a sense of movement, or personal meaning.” It is important students “go beyond
representation to create something with evocative meaning.”
One
teacher has students creating a portrait.
He encourages to use technique to create drama, or show the relationship
between two people. He has them
create sketches, participate in critiques, look at each other’s work, and
create final pieces. “He strives
to teach students to find personal relationships in their art and never teaches
technique alone.” Another teacher
focuses on teaching her students how to see their work outside of themselves as
something that conveys something to a viewer.
Chapter 11
This chapter discusses the importance of play in
order to allow students to explore, take risks, and be creative. Play
stresses the importance of the process, not the end product. One
instructor teaches her students several different principles of play
(specifically in regards to clay sculpture):
-Experiment with expression through texture
-Experiment with tools
-Discover new techniques through play
-Focus on the process
She found that “When students are playing, they are
more able to take suggestions and criticisms than when they are working on a
piece that must be finished in final form.”
Another teacher also suggested that students
experiment with a range of different forms and materials, even invent new
tools. They encouraged students to take advantage of accidents and let
things happen.
Olivia
Gude: Postmodern Principles
Olivia
Gude presents elements and principles of design as the essence of
artmaking. She starts by discussing
three criteria for curriculum: Curriculum based on generative themes, studio
art projects based on diverse practices, and art as investigation. With these criteria in mind, Gude
identifies 8 important postmodern artmaking practices, or principles that are
the hybrids of the visual and the conceptual.
Appropriation – For students, recycling
imagery feels comfortable and commonplace. They have grown up in an environment filled with cheap,
disposable images that easily can become material for one’s own creative
expression
Juxtaposition – “Useful I helping
students discuss the familiar shocks of contemporary life in which images and
objects from various realms and sensibilities come together as intentional
clashes or random happenings.”
Recontextualization – “Often, positioning a
familiar image in relationship to pictures, symbols, or texts with which it is
not usually associated generates meaning in an artwork.”
Layering – “Multiple layers of
varying transparency will be a readily available strategy to students because
it is a common feature of most digital imaging programs such as Adobe
Photoshop.”
Interaction of Text &
Image –
“Students who make and value art in the 21st century must learn not
to demand a literal match of verbal and visual signifiers, but rather to
explore disjuncture between these modes as a source of meaning and pleasure.”
Hybridity – “Many contemporary
artists incorporate various media into their pieces, using whatever is required
to fully investigate the subject… hybridity also describes cultural blending.”
Gazing – “By shifting the context
within which a familiar advertising image is seen, students spontaneously
question who creates and controls imagery and how this imagery affects our
understandings of reality – and important activity of visual culture art
education.”
Representing – “Describes the strategy
of locating one’s artistic voice within one’s own personal history and culture
of origin.”
Principles of Possibility
Gude
explains that the “essential contribution that art educators can make to our
students and to our communities is to teach skills and concepts while creating
opportunities to investigate and represent one’s own experiences—generating
personal and shared meaning.
Quality arts curriculum is thus rooted in belief in the transformative
power of art and critical inquiry.”
Gude
states that, “By its nature art is an open concept that is always evolving and
changing.” Art inside the
classroom is no different.
“Today’s students, over-constricted by an education system that often
focuses on knowing the one right answer, need guidance in reclaiming their
capacities for conceptual, imaginative play.”
Gude
defines art as a way of forming one’s self. “Artmaking can be an important opportunity for students to
further their emotional and intellectual development, to help formulate a sense
of who they are and who they might become… Authentic insight into self is more
likely promoted through indirect means, asking students to reflect and recall
experiences through making art.
Great art often engages the most significant issues of the community,
calling on each of us to bring our deepest understanding and empathy to our
shared social experience.
-Tolstoy
“Artistic
thinking is not separate from daily life, but rather can inform and enrich
every aspect of one’s life.” Due to the vast amount of images our students are
faced with on a daily basis, Gude claims, “All students of the 21st
century need to know how to construct, select, edit, and present visual
images.”
I
love the thought that Gude closes the article with: “If it is indeed true that
our notions of the real and the possible are shaped in cultural discourses, art
teachers have the potential to change the world.”
Reflect and Write – Part I
Statement: “Consider whether ALL your
curriculum projects engage students in making meaning through meaningful making.”
- What are the classroom implications for this
statement? Describe how this might
relate to your classroom experiences or how you predict this affecting
classrooms of the future.
If all the projects within my curriculum are engaging
students in making meaning through meaningful making, then hopefully I will be
teaching students not only to think critically, but also to create
critically. Students would understand
how to express meaning in their work.
This would allow them to view art more critically in response.
- Do you agree or disagree with her statement or
stance? Provide evidence to
support or illustrate your thinking through examples.
I agree with her statement. This idea of making meaning through meaningful making was
implemented in my high school art class.
While it frustrated me at first, it ended up being very beneficial. Originally, I was bothered by the fact
that every piece had to have meaning.
Sometimes I just wanted to draw a building just for the sake of
rendering a building realistically.
As time went on, I got a little more used to the idea. Then in college I realized how valuable
that way of thinking and creating is.
Thinking critically and creating with meaning is the way the world
works. If one cannot do this, they
are missing out on understanding a large part of the world around us, thus
proving this knowledge to be invaluable.
Reflect and Write – Part II
Value 1: “Constructing self:
Over symbolizing an essentialist conception of self.”
All
contemporary psychological and psychoanalytic theories agree that much of who
we are as individuals is created by our personal experiences and by our
cultural contexts.
Invent
projects in which students explore the discourses that have shaped them.
Activity – Create Self
portrait projects that create awareness of how the self is formed in family and
social discourses.
- What are
the classroom implications for this value?
If I were to predict what my classroom will be like in the
future, I would say implementing this value of self construction and
investigating the conception of self would partner well with the notion of
making meaning through meaningful art making. Students would be using art to discuss and investigate ideas
of identity, self-construction, self-conception, etc. I think it would be valuable for students to reflect and
explore the different discourses that have shaped them, specifically in family
and social discourses. No matter
what the age, these ideas would be challenging for students. Some students have never had to think
about ideas and reasons behind their identity. Ultimately, I think the projects created from this value would
be rich and filled with meaning through meaning making!
Value 2: “Conceptual
Engagement over making Facsimiles.”
Questions –
What
strategies did the artist use to make meaning?
Can
these strategies be adapted for meaningful use by students?
(Students
must have unrestricted choice of materials)
Activity – Materials Based
Self Portrait
Imagine a pose and
non-traditional art materials for a self-portrait sculpture. Make a collage.
- Do you
agree or disagree with including this value in your curriculum? Is it important or not? Provide evidence to support or
illustrate your thinking through examples.
I think it is important for students to become familiar with
artwork and artists that have come before them. I think at fundamental introductory levels it might be
beneficial for students to copy successful artists work. Copying may help them understand,
through hands-on work, the principles of design, or how to create meaning in
art, etc. It is similar to how
when a student is learning to play guitar, they play their favorite musicians
songs because it is something they have heard, like, and is already successful. Down the road, once the student has
learned guitar, they can make up their own parts.
In visual art, after this step of copying it is important
the student pushes the idea further, and creates something original, taking
bits and pieces of what they learned from copying.
- What are
the classroom implications for this value? If adopted, what would this value like “in action” in your
classroom or how do you predict this affecting classrooms of the future?
Like I said above, if I were to implement this idea of
copying in my classroom, I would have the copying be just the beginning of a
project, to get students hands moving and understanding the material, etc. After that, for the final project of
the unit I would have them create a piece using what they learned from copying
as a diving board. It is important
for students to make connections and learn from other artists, but they also
must be creating their own individual work.
Sunday, November 25, 2012
Artistic Thinking -- Week 13
The Role of Artistic Play in Problem Solving – Eliza Pitri
Pitri describes play as an
essential “medium” of creative thinking in which students develop intrinsic
motivation, problem solving skills, and the ability to supply their own
meanings through experiences.
Pitri suggests breaking down the wall separating work to the classroom
setting and play to recess time only.
Pitri defines play has having “no
extrinsic goals; its motivations are intrinsic.” Furthermore, “Players are concerned with the process of an
activity more than its results. Goals are self-imposed, and existing rules can
be modified…Children supply their own meanings to activities and control the
situations themselves.”
How is “playing” a medium:
* “A
medium is a condition in which something may function or flourish. Play is a condition in which the cognitive
functions of the mind can be allowed to function optimally.
* A medium is a
means of conveying something, a channel of communication. Play is often the
means by which children express their thoughts and feelings and facilitates
understanding of these thoughts and feelings.
* A medium is a
surrounding or enveloping substance. Children become completely enveloped
in play. Almost every activity in which young children engage has elements of
play behavior, such as spontaneity of physical and emotional expression.
* A medium is a material or technical means of
active expression. For young children, active expression is vitally
important, and sensorimotor activity is a major mode of behavior. Play is used
by children.”
“Sutton-Smith (1972) describes
the different types of playa s imitation, exploration, testing, and world
construction.” Pitri argues that
play is an important aspect of curriculum in the art classroom. “When art instruction is planned around
play, students can draw ideas from their own experiences instead
of following the teacher's lead. They learn how to discover and plan for
themselves.” In this way, “The
child is viewed as competent and full of potential and active in constructing
his or her own knowledge, through interactions with peers, adults and the
environment.” When students
participate in playing, they are honing their cognitive ability to implement
attachment and connection through their work, rather than separation and
abstraction.
“Problem solving is enhanced
through play because as Garvey (1990) points out, play facilitates cognitive
flexibility, serves symbolic function, and leads to problem finding… Play stimulates
intrinsic motivation forces of exploration and curiosity… These forces drive
children to seek novel stimulation and increase the chances of recognizing new
problems. Sensitivity to problems is one of the important components of
creative thinking.”
Play – Daniel Pink
Having fun, playing,
allows for more success. Pink
describes play as “manifesting itself in three ways: games, humor, and
joyfulness.”
Games
“Games
have become a large and influential industry that is teaching whole-minded
lessons to its customers and recruiting a new breed of whole-minded worker.” Games, more specifically video games,
can substitute “virtual experience for vicarious insights.” “Half of all Americans over age six
play computer and video games.” If
almost half of America is playing video and computer games, wouldn’t it make
sense to use them as a vessel of bigger ideas and values? “Games have become a tool for solving
problems, as well as a vehicle for self-expression and self-exploration.” It is
important to utilize the power of games, perhaps especially in education. This idea connects to previous readings
in that video games and computer games create an environment closer to
reality. These games incorporate
more senses than just a standard lecture or worksheet. Students can use games to “sharpen many
of the skills that are vital in the conceptual age.” Some aspects of video games include spotting trends, drawing
connections, and discerning the big picture. Game design has moved away from
its emphasis on code and more towards an emphasis on art design. Game
development is more and more being considered an artistic medium.
Humor
“Humor is an accurate marker for managerial
effectiveness, emotional intelligence, and the thinking style characteristic of
the brain’s right hemisphere.”
From research, “neuroscientists concluded that the right hemisphere
plays an essential role in understanding and appreciating humor.” Humor often involves incongruity, which
is located in the right hemisphere of the brain. Some maintain that “humor represents one of the highest
forms of intelligence.”
“Humor
embodies many of the right hemisphere’s most powerful attributes—the ability to
place situations in context, to glimpse the big picture, and to combine
differing perspectives into new alignments. And that makes this aspect of play extremely valuable in the
world of work.”
Joyfulness
“Joyfulness is demonstrating its power to
make us more productive and fulfilled.”
Hetland Chapter 11
This chapter
discusses the importance of play in order to allow students to explore, take
risks, and be creative. Play
stresses the importance of the process, not the end product. One instructor teaches her students
several different principles of play (specifically in regards to clay
sculpture):
-Experiment with
expression through texture
-Experiment with
tools
-Discover new
techniques through play
-Focus on the
process
She found that “When
students are playing, they are more able to take suggestions and criticisms
than when they are working on a piece that must be finished in final form.”
Another teacher also
suggested that students experiment with a range of different forms and
materials, even invent new tools.
They encouraged students to take advantage of accidents and let things
happen.
Tim Brown – Creativity and Play
Notes:
We fear the judgment
of our peers – causes us to be conservative with our thinking
Kids feel the most
free to play – security to take risks
Adult habits get in
the way of creativity – ideas
Construction play –
learning tool – building towers, etc. – learning by doing
Thinking with your
hands – making prototypes
In schools and in
the work place – the tools for creative play gets taken away
Role play – acting
out a solution (specifically in the classroom or in design, or both)
Stuart Brown – Why Play is Vital – No Matter What You’re Age
Notes:
Play is born by
curiosity and exploration
Need social play
Rough and Tumble
play – preschool age, should be allowed
Imaginative play
What does play do
for the brain? – Play lights up the brain, 3D play fires up cerebellum, helps
contextual memory be developed
Collective Play –
Play signals
Play-related Project
For my play project, I wanted to “play” with a medium and subject
matter I hadn’t used in a while.
For me, this was watercolor and figure drawing. I did three different figure drawings,
but only focused on the exterior/ornamentation of the figures: the
clothing. I wanted to investigate
the movement of clothing (drapery, folds, lines, the way things fall due to
what lies underneath them, etc).
Here are my pieces of play:
Tuesday, November 6, 2012
Artistic Thinking - Week 12
Week 12
Read and React
Hetland Chapter 6-7
Chapter 6
Learning to Engage and
Persist: Committing and Following Through
Sometimes
students need encouragement and guidance when completing a task or project in
the art room. During this time it
is important to acknowledge that the students have a difficult task ahead of
them, tell them they have done a great job so far, try to keep them focused on
the task at hand, and encourage them to persist through what they may not like
at the moment because art is about the process.
One
teacher expressed these guidelines to his students:
-Stick to what you’ve begun
-Stick to what you’ve begun
-Slowing
down is sometimes a form of persisting
-Even
if you’re not happy with your work right now, it’s important to keep going
-Learn
to manage time as you work
“By
going through the process and coming up with something, students realize that
not everything works.” This,
again, is all part of the process.
Remind students of expectations in the classroom and of student
work. Encourage them to challenge
themselves. Sticking to a
project involves the habit of Envision: The end product should motivate
students to keep working.
“Teachers often play a role of gently keeping students on task and
making sure they persisted in their engagement.”
Chapter 7
Learning to Envision:
Planning Beyond Seeing
“Envisioning
includes the acts of generating mental images so that one can imagine how a
work will look, and planning ways to achieve that image. Observation and Envisioning are ends of
the same continuum. When we
observe, we look closely at the outside world. When we envision, we imagine and generate images of
possibilities in our mind.”
This
chapter discusses some ways students can be encouraged to envision:
-Generate a work of art solely from
their imaginations, rather than from observation.
-Imagine
how their work would look if they made specific changes.
-Make
a “unit,” repeat it, and then combine the units into sculptural forms.
-Imagine
all the ways they can vary a line, a shape, a color, or a composition.
Ask
students to think explicitly of what they are trying to represent. One example of asking a student to
envision is by having them “Determine where on the page a new color could be
used.”
Envisioning
helps students to invent rather than copy. It allows them to better represent themselves in their
artwork. One teacher said, “I want
to give them the tools so that they can be innovators and come up with their
own problems and their own solutions and their own questions.”
Twyla Tharp:
“Scratching”
In
this reading, scratching refers to the action within the first few steps of a
creative act. The author describes
it as “digging through everything to find something…Scratching can look like
borrowing or appropriating, but it’s an essential part of creativity.”
Scratching
is one way to get ideas. “A good
idea is one that turns you on rather than shuts you off. It keeps generating more ideas and they
improve on one another. A bad idea
closes doors instead of opening them.
It’s confining and restrictive.
The line between good and bad ideas is very thing. A bad idea in the hands of the right
person can easily be tweaked into a good idea.”
The
author recommends focusing on scratching for little ideas. Without little ideas there are no big
ideas. Sometimes all you need is a
small idea that will lead to more and more ideas. She also suggests that an artist actively engage in their
medium in order to allow their brain to fully generate ideas. For example, “If you’re a painter: You
can’t imagine the work, you can only generate ideas when you put pencil to
paper, brush to canvas—when you actually do something physical.”
The
reading lists four ways that ideas can be acted upon:
“First,
you must generate the idea, usually from memory or experience or activity. Then you have to retain it—that is,
hold it steady in your mind and keep it from disappearing. Then you have to inspect it—study it
and make inferences about it.
Finally, you have to be able to transform it—alter it in some way to
suit your higher purposes.”
Reading,
conversation, environment, culture, heroes, mentors, and nature are all examples
of scratching.
ENGAGE AND PERSIST ASSIGNMENT
1. Blog Reflection
Reflect on strategies you use to combat
these five struggles/ideas in your own work:
Motivating
and instilling passion—This
is a hard one. I don’t feel like
you can force feeling motivated or passionate about art, or a piece of
work. I believe these notions come
after being persistent in working through the dry parts of your work. Sometimes you won’t feel motivated or
passionate, but you most work through those times to get to the wonderful
moments when you feel so motivated and passionate you might burst. There are definitely highs and lows;
the key is to keep your work pattern consistent. I believe it is important to take time to look at other art
that inspires you. Maybe make an
inspiration board on Pinterest.
Gather up anything and everything that makes you feel passionate and
then go work!
In the classroom, I would remind students that
persistence builds passion. I
think it is important to acknowledge to students that it is okay to feel
unmotivated or a lack of passion at times, but it is in those times when you
can learn the most. Those moments
are valuable. You can look back
after the piece is finish and be proud that you worked through it and look at
what you learned about the process of artmaking.
Cultivating
sustained attention—During times of low motivation and passion, you may
feel like working less and giving it time. While sometimes it is good to put some space between
yourself and a piece of artwork so that you can come at it from a fresh
perspective, generally, I think it is important to have a consistent working
pattern. Knowing there are times
when you don’t want to work on a piece of work, I think it is wise to have a
scheduled time per week, or biweekly, or whatever it is you have time for. If you have a scheduled time then you
know you have to work on your project once that time hits. You have carved out time for it. Even if it is just a time when you’re
“playing” or processing, etc. You
must do it!
Similar to the classroom strategy of finding
motivation and passion, cultivating sustained attention comes with
persistence. Persistence might
come in the form of a schedule. It
might come in the form of taking away all other distractions for a period of
time so you can remain focused. I
think it is important to remind students to figure out what works best for them
to remain focused on the task at hand.
Help them figure out what they need to focus their attention.
Combating
Frustration—This is a hard one.
You can’t really help the emotions you feel. If you feel frustrated, you feel frustrated. Again, I think this goes back to keeping
a schedule and working through the frustration through consistency. With that said, if you need to take a
break from a specific project and go back to something that is more
inspirational, something that will instill motivation in you, and then do
it! Sometimes we need to be
reminded of the things we love about art.
It is important to take time to do that. In the classroom, I would do just that. I would recommend if the student is
frustrated, they take a quick break and “play.” Find something to reignite their interest and passion for
art.
Working
hard to meet a deadline—This simply comes down to will power. Do you have the ability to a) Keep a
schedule, not procrastinate and b) Work diligently for long hours to get a
project finished if there is a short work period of time? I think it is important to have
self-control and self-discipline to create a work ethic in which you set out
time to work on a project so that you’re not doing it the night before a
deadline. Sometimes you run out of
time and have to work long hours to finish the project in time. This takes a lot of will power. This is when you need to be
goal-oriented and stay motivated by the finish line.
This
is what I would remind my students as well. Have self-discipline to not procrastinate. Which took me years to figure out. The sooner students can hone in
on a good work ethic and schedule, the better their artwork will be.
Developing the ability to delay gratification (working
without seeing the endpoint)—Of
course, in some cases, there is no finish line. That is to say, there is no obvious reward or acknowledgment
of your progress other than your own.
Or sometimes a project is so long-term it is hard to feel motivated by a
finish line. I think this idea of
“developing the ability to delay gratification” goes back to finding your
gratification in the process itself.
It is important, as an artist, to appreciate and value the process of a
piece, although this is sometimes very hard to do when coupled with frustration
or lack of motivation. Just keep
reminding yourself of the value in the process!
For
students, I think it is just as important for them to find value in the
process. While in school, students
usually have deadlines and grades that give some satisfaction to a finished
product, it is important to instill in them a satisfaction that comes with
learning through the process. If
student understand this notion they will resultantly create better work.
2. Studio
Assignment
Progress and written reflection
on how the ideas of engagement and persistence have factored into this work
thus far (or how you envision them factoring in over the course of the next few
weeks).
I
have finished an introductory piece for my body of work. I wanted to get something on paper that
was rolling around in my head. I
like some aspects of the piece and dislike other parts. After working on the piece for a few
hours I was extremely unimpressed.
I wanted to start over, but instead decided to keep adding layers to see
if it would come together. For a
first piece I am happy with how it turned out. I like the use of watercolor and line throughout the image,
and yet something about the way it flows together seems unprofessional to
me. I dislike the architectural
image in the center. For my next
piece I would like to make images either more abstract or more realistic. The illustrative approach in between of
the structures in this piece bothers me.
I would like to build on what I’ve learned from this first piece by eliminating
the aspects I don’t like and adding onto the aspects I do like. I would like the next piece to have
more layers and a more defined approach before I begin.
System A
Watercolor,
Acrylic, Pen, Graphite
INVISIONING ASSIGNMENT
1. Evidence of Scratching:
Pinterest inspiration board for this specific body of work. After having
completed an introductory piece in my body of work, I am now going to do
research on where I want the project to go from here.
Link to Board: http://pinterest.com/cjcover/memory-map-project-inspiration/
2. Blog Reflection
In what ways could you
teach the processes of generation, retention, inspection, and transformation as
part of the envisioning process?
Give Examples of a project for each idea. Or how the 4 might be used together in a particular
lesson/unit of study?
“First, you must
generate the idea, usually from memory or experience or activity. Then you have to retain it—that is,
hold it steady in your mind and keep it from disappearing. Then you have to inspect it—study it
and make inferences about it.
Finally, you have to be able to transform it—alter it in some way to
suit your higher purposes.”
Lesson 1: Generation
Students will create hand-bound journals out of paper,
recycled paper, found paper, altered book paper, etc. These will be their art journals for the semester. Students
are expected to make two entries a week that can include any of the following:
Sketches, ideas, writing, processing, questions, answers, random thoughts,
artists name/work, cut and paste images, photographs of student work, artist
statements, etc. This will be a
tool for students to generate ideas.
Lesson 2: Retention
Students will choose an idea generated in their artist
journals for further development.
They will create three pieces encompassing a body of work. These pieces will cover a general
theme/concept, but show different approaches to physically manifesting this
concept (Different mediums, different perspectives, different subject matter,
etc). While these are not final
pieces, they should be thought out, crafted, and executed with excellence.
Lesson 3: Inspection
Based on these three pieces, students will choose the
approach they find most successful.
They will reflect and respond by investigating and researching their
concept further. They will find an
artist that creates work pertaining to a similar concept or similar medium and
use their work as a platform of inspiration.
Lesson 4:
Transformation
Lastly, students will begin
their final piece based on the concept and artist they chose from lesson
3. They will create a piece of
work that visually demonstrates understanding of their medium technically and
their concept is communicated through content.
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