The Role of Artistic Play in Problem Solving – Eliza Pitri
Pitri describes play as an
essential “medium” of creative thinking in which students develop intrinsic
motivation, problem solving skills, and the ability to supply their own
meanings through experiences.
Pitri suggests breaking down the wall separating work to the classroom
setting and play to recess time only.
Pitri defines play has having “no
extrinsic goals; its motivations are intrinsic.” Furthermore, “Players are concerned with the process of an
activity more than its results. Goals are self-imposed, and existing rules can
be modified…Children supply their own meanings to activities and control the
situations themselves.”
How is “playing” a medium:
* “A
medium is a condition in which something may function or flourish. Play is a condition in which the cognitive
functions of the mind can be allowed to function optimally.
* A medium is a
means of conveying something, a channel of communication. Play is often the
means by which children express their thoughts and feelings and facilitates
understanding of these thoughts and feelings.
* A medium is a
surrounding or enveloping substance. Children become completely enveloped
in play. Almost every activity in which young children engage has elements of
play behavior, such as spontaneity of physical and emotional expression.
* A medium is a material or technical means of
active expression. For young children, active expression is vitally
important, and sensorimotor activity is a major mode of behavior. Play is used
by children.”
“Sutton-Smith (1972) describes
the different types of playa s imitation, exploration, testing, and world
construction.” Pitri argues that
play is an important aspect of curriculum in the art classroom. “When art instruction is planned around
play, students can draw ideas from their own experiences instead
of following the teacher's lead. They learn how to discover and plan for
themselves.” In this way, “The
child is viewed as competent and full of potential and active in constructing
his or her own knowledge, through interactions with peers, adults and the
environment.” When students
participate in playing, they are honing their cognitive ability to implement
attachment and connection through their work, rather than separation and
abstraction.
“Problem solving is enhanced
through play because as Garvey (1990) points out, play facilitates cognitive
flexibility, serves symbolic function, and leads to problem finding… Play stimulates
intrinsic motivation forces of exploration and curiosity… These forces drive
children to seek novel stimulation and increase the chances of recognizing new
problems. Sensitivity to problems is one of the important components of
creative thinking.”
Play – Daniel Pink
Having fun, playing,
allows for more success. Pink
describes play as “manifesting itself in three ways: games, humor, and
joyfulness.”
Games
“Games
have become a large and influential industry that is teaching whole-minded
lessons to its customers and recruiting a new breed of whole-minded worker.” Games, more specifically video games,
can substitute “virtual experience for vicarious insights.” “Half of all Americans over age six
play computer and video games.” If
almost half of America is playing video and computer games, wouldn’t it make
sense to use them as a vessel of bigger ideas and values? “Games have become a tool for solving
problems, as well as a vehicle for self-expression and self-exploration.” It is
important to utilize the power of games, perhaps especially in education. This idea connects to previous readings
in that video games and computer games create an environment closer to
reality. These games incorporate
more senses than just a standard lecture or worksheet. Students can use games to “sharpen many
of the skills that are vital in the conceptual age.” Some aspects of video games include spotting trends, drawing
connections, and discerning the big picture. Game design has moved away from
its emphasis on code and more towards an emphasis on art design. Game
development is more and more being considered an artistic medium.
Humor
“Humor is an accurate marker for managerial
effectiveness, emotional intelligence, and the thinking style characteristic of
the brain’s right hemisphere.”
From research, “neuroscientists concluded that the right hemisphere
plays an essential role in understanding and appreciating humor.” Humor often involves incongruity, which
is located in the right hemisphere of the brain. Some maintain that “humor represents one of the highest
forms of intelligence.”
“Humor
embodies many of the right hemisphere’s most powerful attributes—the ability to
place situations in context, to glimpse the big picture, and to combine
differing perspectives into new alignments. And that makes this aspect of play extremely valuable in the
world of work.”
Joyfulness
“Joyfulness is demonstrating its power to
make us more productive and fulfilled.”
Hetland Chapter 11
This chapter
discusses the importance of play in order to allow students to explore, take
risks, and be creative. Play
stresses the importance of the process, not the end product. One instructor teaches her students
several different principles of play (specifically in regards to clay
sculpture):
-Experiment with
expression through texture
-Experiment with
tools
-Discover new
techniques through play
-Focus on the
process
She found that “When
students are playing, they are more able to take suggestions and criticisms
than when they are working on a piece that must be finished in final form.”
Another teacher also
suggested that students experiment with a range of different forms and
materials, even invent new tools.
They encouraged students to take advantage of accidents and let things
happen.
Tim Brown – Creativity and Play
Notes:
We fear the judgment
of our peers – causes us to be conservative with our thinking
Kids feel the most
free to play – security to take risks
Adult habits get in
the way of creativity – ideas
Construction play –
learning tool – building towers, etc. – learning by doing
Thinking with your
hands – making prototypes
In schools and in
the work place – the tools for creative play gets taken away
Role play – acting
out a solution (specifically in the classroom or in design, or both)
Stuart Brown – Why Play is Vital – No Matter What You’re Age
Notes:
Play is born by
curiosity and exploration
Need social play
Rough and Tumble
play – preschool age, should be allowed
Imaginative play
What does play do
for the brain? – Play lights up the brain, 3D play fires up cerebellum, helps
contextual memory be developed
Collective Play –
Play signals
Play-related Project
For my play project, I wanted to “play” with a medium and subject
matter I hadn’t used in a while.
For me, this was watercolor and figure drawing. I did three different figure drawings,
but only focused on the exterior/ornamentation of the figures: the
clothing. I wanted to investigate
the movement of clothing (drapery, folds, lines, the way things fall due to
what lies underneath them, etc).
Here are my pieces of play:




You are a wonderful artist!
ReplyDeleteI love your works! Tehy are so great!
ReplyDelete